| Project: | Blender |
| Component: | Miscellaneous |
| Category: | support request |
| Priority: | normal |
| Assigned: | Unassigned |
| Status: | active |
| Project wiki: | Blender wiki |
| Related pages: | #551: Materials and Textures :-:-: #556: Achieving specific effects |
For #525: Blender animation of script
I want to show an image, and flip it over to reveal another image in the other side. This is something simple but I don't know how it should be done best:
use one plane? Does a plane have two sides?
Use two planes?
Use a flattened cube?
How to assign different textures (images) to different sides of the cube?
Comments
#1
wiki.
#2
http://wiki.blender.org/index.php/Doc:Manual/Materials/Multiple_Materials
http://wiki.blender.org/index.php/Doc:Tutorials/Materials/Nodes/Mixing_M...
#3
Currently, I don't see how to link two existing materials to a mesh...
#4
asked here:
http://blenderartists.org/forum/showthread.php?p=1406407
#5
Ok, I got it. It's confusing, though. Ergo: #553: [#18955] Process to add several materials to object confusing
#6
Answer: a plane has only one side. Affecting a material to one side also affects the other side...
So I must use two planes or a flat cube.
#7
wiki.
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