The Gimp for Blender

Sometimes, the Gimp is useful to prepare some textures to use in Blender.

Normal map

The gimp plugin normalmap is useful to create normal maps to use in blender:

In ubuntu, you can install this way:
sudo apt-get install gimp-normalmap

Wireframe rendering in Cycles

Render only the wireframe

In object mode, select your object, ALT-C, change mesh to curves. Assign material and render as usual!

Render base material + wireframe

Cycles Wire frame Shader by agus

Video tutorial exaplaing how the above works:

Blender Cycles Wireframe Material Node Setup, based on the above two:

Another tutorial (redundant?)

Cycles Rendering Engine

Cycles in a rendering engine for Blender introduce in Blender 2.61.

Official documentation:
Development documentation:


Cycles was mostly coded by Brecht vas Lommel.

World material and texture

Official documentation

Blender rendering engine

Mini howto: How to use a static image as a world background.

This is the simplest solution, ideal for beginners and a quick set up.
- Click on the "World" button.
- check 'world' > 'paper sky'.
- Click on the "Texture" button.
Setting the texture:
- Click on the "New" texture button.
- Type = "Image or movie".
- Open your image.
- Influence: select Horizon = 1.
- Mapping: coordinates = 'view'. You may adjust the offsets and the size if required.



If you wish to get started with Blender python scripting, it should go without saying that a basic understanding of the Python language is required. Blender currently uses Python 3.2, so make sure to be familiar with the official Python documentation:
Python 3.2:
If necessary, go through the Python tutorial, as well as all the other main section of the Python documentation.

Blender Python API

Any interested python newbie should first go through the official documentation and tutorial:


Development note (April 2012):
"[Bf-committers] Improving Blender's keymap: a proposal"

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