| Project: | Blender |
| Component: | Code |
| Category: | task |
| Priority: | critical |
| Assigned: | Unassigned |
| Status: | closed |
| Project wiki: | Blender wiki |
| Related pages: | #1112: A plane textured with an image with transparency tutorial |
For this:
http://3enjeux.overshoot.tv/billet/42
I'd like to create black/white text with gimp and import the bitmaps into blender and texture them.
What would be the workflow to achieve this?
Comments
#1
http://blenderartists.org/forum/showthread.php?t=184054
#2
#3
I now have a problem with overlapping... I posted in the thread above.
#4
http://blenderartists.org/forum/showpost.php?p=1606538&postcount=5
http://blenderartists.org/forum/showpost.php?p=1606549&postcount=6
One difference is:
Material buttons > links and pipelines > Render pipelines: depress ZTransp.
#5
Also:
* In Materials > Map To > No RGB is depressed in the model .blend but it does not render as expected.
* Materials > Map Input > The model has UV instead of Orco depressed.
* How to see the text in the 3D view? I only see the planes.
#6
I checked : the file provided is a png with white (i.e. not transparent) background.
#7
Create tutorial in wiki.
#8
- Add an image that illustrate what we are after.
#9
#10
#11
consider 3 scenarios, using:
- a black on white image.
- a black image with transparent background.
- a coloured image (like the tree) with a transparent background.
4th to test:
- a coloured image without transparency: test white -> transparency, but in most cases it may not work as well.
#12
- a black on white image.
additional steps:
- view textured mode.
-
differences from reference blend file (blender 2.5/from rawpigeon):
- texture > image sampling > filter = box instead of EWA.
- texture > influence: uncheck color, check alpha = -1. check RGB to intensity. check old Bump Mapping.
- material: check transparency (Z transparency) alpha = 0.
- 3D view window: display = GLSL.
#13
When I've done the basic settings for all 3 (or 4) scenarios, check about shadows cast on other surfaces...
#14
Add another texture image (the texture actually seen).
#15
TODO:
review the exact procedures for all 3 scenarios. Improve the separation to highlight the differences.
Or maybe, put everything together but detail more specifically the steps that differ.
Make a table.
[Edit: DONE]
#16
last thing to do: add some images and maybe some blend files.
#17
All is about done. Some parts could be refined, but it's enough for now.
--project followup subject--
Automatically closed -- issue fixed for 2 weeks with no activity.
--project followup subject--
Automatically closed -- issue fixed for 2 weeks with no activity.
--project followup subject--
Automatically closed -- issue fixed for 2 weeks with no activity.
#18
Automatically closed -- issue fixed for 2 weeks with no activity.
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