How to reproduce with Blender the blue cloudy haze seen is these blender videos?
In the first one (Blender_Majestic (Armature test)), I like the shadow effects in the haze.
I just asked the question here:
The answer is here:
Well, even with a simple cube scene, I am not able to reproduce the volumetric shadows.
Here is another fine tutorial about creating volumetric shadows under water. It's not exactly what I need, though.
See the section: Animating Materials
TODO: try this advice from Mathieu/Clémentine:
One solution would be to add a plane in front of the camera and apply a cloud texture to this plane.
Then, animate this texture by key framing the offset, or with an Empty (Map Input: Object>Empty).
I am now mostly interested in the effect featured in the first 15 seconds of this video:
Put those two together:
#559: Button window settings <-> IPO items